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In Search of the Ultimate User Experience. Part I Experience is everything. The origin of imagination. Around 7. 0,0. 00 years ago, Sapiens figuratively ate an apple from the Tree of Knowledge, and a mutation occurred that scientists still cant explain to this day. According to Yuval Noah Harari, author of Sapiens A Brief History of Humankind, between 7. Homo Sapiens to the top of the food chain. Ux Ultimate Experience Rapidshare Movies' title='Ux Ultimate Experience Rapidshare Movies' />This mutation led to the invention of boats, oil lamps, and the bow and arrow. The sewing needle enabled entire tribes to shed the fig leaf and stay warm during harsh winters. Spear technology circa 4. B. C. was useful for hunting and defense from predators. Shelter gradually improved and gave sanctuary from sabre toothed tigers and those nasty honey badgers wretched creatures. This period also saw the birth of religion and commerce. According to Harari, many archaeologists and researchers attribute these accomplishments to a revolution or mutation in Sapiens cognitive abilities. Specifically the unique ability to transmit information about things that do not exist. Thats right. The capacity to make things up not only accelerated our development, but fashioned the world in our image. Before the rise of this superpower, anthropologists speculate Sapiens could only communicate about things that were reallike animals, trees, and immediate threats. Sapiens creative gene kickstarted the collective imagination and led to the birth of storytelling, tools, weapons, and the formation of new social structures. We evolved to the point that many people can no longer tell the difference between fantasy and reality. Making things up not only saved our species from extinction, but opened the spigots for a new world of makers and users. Makers and users. There are two roles people take on when it comes to products and serviceseither youre the maker or youre the user. Makers make new things or make things better. And users use something that someone made. Ux Ultimate Experience Rapidshare Movies' title='Ux Ultimate Experience Rapidshare Movies' />Pretty simple, right Initially, our species survival depended on this relationship. But when survival is pretty much guaranteed, why would people continue to make more things Its simple. Because we can always improve. Heres the brand new Ashampoo Burning Studio 19 release. The allinone multimedia software. Ashampoo Burning Studio 19 burns your files, movies and music to any CD. Ux Ultimate Experience Rapidshare. UX industry standards. Ultimate guide to. Ux Ultimate Experience Rapidshare Premium. Complete UX Mastery Course. Genre eLearning MASTER User Experience Design UX. User Experience The Ultimate Guide To. Its as if theres a universal law that rejects perfection, making evolution the natural order of the universe. Perfection teases you like the distant horizon. You can walk toward it till your shoes fall off, but youll never get there. Still, many makers commit to the journey of perfectionknowing theyll never reach it. Besides, all this making and using over the centuries spawned new sets of problems. Solutions meant to solve critical issues of the day morphed into even bigger headaches later down the road. Ux Ultimate Experience Rapidshare Movies' title='Ux Ultimate Experience Rapidshare Movies' />For makers, its difficult to predict how someone will use any given product. How often are products misused or overused by users The very definition of unintended consequences. Take the wheel, for example. Sure, the wheel made transportation easier, but what if wheel technology ultimately results in non stop pollution and uninhabitable environments Take a look at Beijing. Need For Speed Carbon Language Patch German To English more. Still, inventions improved over time, and new tools enabled makers to produce things faster and with less effort. But advancements in technology dont always translate to a better world to live in. When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Buckminster Fuller. The empathy gap. Maybe you heard some old timer say, We made things better back in my day. Thanks for the reminder, gramps. But its helpful to understand why that is. Perhaps you made things better because you were less dependent on machines to finish the jobs for you. Or maybe you were better craftsmen and women. Diablo 3 Unable To Install Patch here. There could be a number of reasons. But we do know one contributing factor. Sometime during the Industrial Age and well into the Information Age the empathy gap between makers and users widened. In his book, Wired to Care, Dev Patnaik points this out. For all of the Industrial Revolutions wonderful impacts on the ability of the average person to go into business, it also created a giant rift between producers and consumers. Nearly overnight, we went from a world of face to face commercial transactions to a world that was simultaneously more connected and further apart. Opportunists ran after fast money, ignoring users along the way. While other makers focused on solving real problems for people, including themselves makers often begin as their primary users. Digital technology disrupted markets to such an extent that a team of 1. Instagram could take on a company of 6,5. Kodak and eat their lunch. The spike in the total number of makers means that users have more options. Users arent stuck with a single product or service anymore, and they know it. Today, makers have to rethink the entire process of building things just to remain competitive. For many, this means getting back to basics. Everythings made up. Its easy to forget in your day to day affairs, but it bears repeating everythings made up. Well, everything except nature, obviously, and the known universe. Besides those things, humans created everything else. Phones, computers, apps, and all technologymade up. Companies, nonprofits, and the organizations that shape and move economiesmade up. Books are too, and all the ideas within them. The publishing companies, distributors, and Hollywood itself turning all those books into moviesall made up. Everything around you that you call life was made up by people that were no smarter than you. And you can change it, you can influence it Once you learn that, youll never be the same again. Steve Jobs. It doesnt stop there. Policies, rules, laws, and the governments that enforce those lawsall made up, too. Buildings, houses, streets, neighborhoods, communities, and cities everywhere are the product of zillions of peoples ideas. You get the point. If I were to sketch the miraculous process of stuff making, it would look something like this The process of stuff making has worked for millennia. As humanity evolves, so does this framework. This old way still works, but its missing a critical detail. Something that, until recently say in the past 3. Someones experience. Human centered design. According to legendary designer Paul Rand, The public is more familiar with bad design than good design. It is, in effect, conditioned to prefer bad design, because that is what it lives with. Brian Reed also chimed in, Everythings designed. Few things are designed well. In The Design Of Everyday Things, Don Norman was one of the first to coin the term user centered design, emphasizing the importance of putting experience first. In the early 1. 99. Don headed a group at Apple that called itself the User Experience Architects Office, one of the pioneers to apply user experience in the digital world. In 2. 01. 3, Don revised his seminal work, and pivots to adopt the term human centered design, or HCD, who else but humans are we designing for, anyway. IDEO, the internationally renowned design firm, founded shortly after Dans book was released, also champions human centered design principles. Brian Solis, author of X The Experience When Business Meets Design, calls it human centered experience architecture. Fancy. In his recent blog post 2. Disruptive Tech Trends for 2.